Compute collision require a VertExmotionSensor component 
§ IgnoreCollision()
      
        
          | void Kalagaan.VertExmotionColliderBase.IgnoreCollision | ( | Collider | collider, | 
        
          |  |  | bool | ignore | 
        
          |  | ) |  |  | 
      
 
Ignore collider from colliding with collision zone 
- Parameters
- 
  
  
 
 
§ UpdateCollisionZone()
      
        
          | void Kalagaan.VertExmotionColliderBase.UpdateCollisionZone | ( | CollisionZone | cz | ) |  | 
      
 
 
§ className
      
        
          | string Kalagaan.VertExmotionColliderBase.className = "VertExmotionCollider" | 
      
 
 
§ m_bouncing
      
        
          | float Kalagaan.VertExmotionColliderBase.m_bouncing = 1f | 
      
 
 
§ m_collisionZones
§ m_damping
      
        
          | float Kalagaan.VertExmotionColliderBase.m_damping = 1f | 
      
 
 
§ m_disableBackwardCollisions
      
        
          | bool Kalagaan.VertExmotionColliderBase.m_disableBackwardCollisions = true | 
      
 
 
§ m_friction
      
        
          | float Kalagaan.VertExmotionColliderBase.m_friction = .1f | 
      
 
 
§ m_ignoreColliders
      
        
          | List<Collider> Kalagaan.VertExmotionColliderBase.m_ignoreColliders = new List<Collider>() | 
      
 
 
§ m_layerMask
      
        
          | LayerMask Kalagaan.VertExmotionColliderBase.m_layerMask = -1 | 
      
 
Layer mask for physic interactions 
 
 
§ m_limit
      
        
          | float Kalagaan.VertExmotionColliderBase.m_limit = 1f | 
      
 
 
§ m_maximizeSphereCollision
      
        
          | bool Kalagaan.VertExmotionColliderBase.m_maximizeSphereCollision = true | 
      
 
 
§ m_pid
      
        
          | PID_V3 Kalagaan.VertExmotionColliderBase.m_pid = new PID_V3() | 
      
 
 
§ m_smooth
      
        
          | float Kalagaan.VertExmotionColliderBase.m_smooth = 1f | 
      
 
Smooth factor 0 : no smooth 1 : realistic reaction with inertia 10 : low reaction to physic 
 
 
§ m_smoothBouncing
  
  | 
        
          | float Kalagaan.VertExmotionColliderBase.m_smoothBouncing = 1f |  | protected | 
 
 
§ m_smoothDamping
  
  | 
        
          | float Kalagaan.VertExmotionColliderBase.m_smoothDamping = 1f |  | protected | 
 
 
§ m_wobble
      
        
          | bool Kalagaan.VertExmotionColliderBase.m_wobble = false | 
      
 
 
The documentation for this class was generated from the following file:
- VertExmotionColliderBase.cs