Compute collision require a VertExmotionSensor component
§ IgnoreCollision()
| void Kalagaan.VertExmotionColliderBase.IgnoreCollision |
( |
Collider |
collider, |
|
|
bool |
ignore |
|
) |
| |
Ignore collider from colliding with collision zone
- Parameters
-
§ UpdateCollisionZone()
| void Kalagaan.VertExmotionColliderBase.UpdateCollisionZone |
( |
CollisionZone |
cz | ) |
|
§ className
| string Kalagaan.VertExmotionColliderBase.className = "VertExmotionCollider" |
§ m_bouncing
| float Kalagaan.VertExmotionColliderBase.m_bouncing = 1f |
§ m_collisionZones
§ m_damping
| float Kalagaan.VertExmotionColliderBase.m_damping = 1f |
§ m_disableBackwardCollisions
| bool Kalagaan.VertExmotionColliderBase.m_disableBackwardCollisions = true |
§ m_friction
| float Kalagaan.VertExmotionColliderBase.m_friction = .1f |
§ m_ignoreColliders
| List<Collider> Kalagaan.VertExmotionColliderBase.m_ignoreColliders = new List<Collider>() |
§ m_layerMask
| LayerMask Kalagaan.VertExmotionColliderBase.m_layerMask = -1 |
Layer mask for physic interactions
§ m_limit
| float Kalagaan.VertExmotionColliderBase.m_limit = 1f |
§ m_maximizeSphereCollision
| bool Kalagaan.VertExmotionColliderBase.m_maximizeSphereCollision = true |
§ m_pid
| PID_V3 Kalagaan.VertExmotionColliderBase.m_pid = new PID_V3() |
§ m_smooth
| float Kalagaan.VertExmotionColliderBase.m_smooth = 1f |
Smooth factor 0 : no smooth 1 : realistic reaction with inertia 10 : low reaction to physic
§ m_smoothBouncing
| float Kalagaan.VertExmotionColliderBase.m_smoothBouncing = 1f |
|
protected |
§ m_smoothDamping
| float Kalagaan.VertExmotionColliderBase.m_smoothDamping = 1f |
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protected |
§ m_wobble
| bool Kalagaan.VertExmotionColliderBase.m_wobble = false |
The documentation for this class was generated from the following file:
- VertExmotionColliderBase.cs